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Starcraft 2 protoss tech tree
Starcraft 2 protoss tech tree












starcraft 2 protoss tech tree

Banshees, normally quite fragile units, become a truly scary force if a few Science Vessels join them. Suddenly it is possible field a large air army that needs no repairs or backup. It can repair mechanical units with no cost except energy and that regenerates, which is a great on levels with little resources. I love the Raven, but the Science Vessel is borderline overpowered. Command Center Reactor on the other hand is just nice at the start of the game to get some SCV’s up quicker, but it becomes mostly worthless quickly. It also allows you to build refineries without a Command Center nearby. At food cap, you save three food per refinery to use on armies. Getting Automated refineries means you no longer need SCV’s on gas, but you still get the same amount of SCV’s to start with. On the other hand, getting gas faster on timed missions is a great boon 15 points: Automated Refineries / Command Center Reactor With a bit of planning you should never get supply capped and there are several missions where you start with a large supply anyway. Supply depots can be build instantly or refineries produce gas faster. 10 points: Orbital Depots / Micro Filtering The more units you have, the better the damage increase relatively gets compared to health and armor which only matter on a single unit with a large health pool like a Thor.

starcraft 2 protoss tech tree

5% is not that much, however, it adds up over many units. Speed and Damage increase versus Health and Armor increase. Let’s take a look at what the Protoss have to offer: 5 points: Ultra-Capacitators / Vanadium plating Gathering Protoss and Zerg parts during the single player part of Starcraft II: Wings of Liberty gives some pretty interesting choices.














Starcraft 2 protoss tech tree